This project was for a Game Shader class. It involved taking models from Maya, creating materials and textures for them in Substance Painter, then setting up a scene within Unreal Engine 5 using the models and attaching the materials and textures using game shader encoding. The coding additionally involved some animations such as billowing banners, flowing water in the fountains, and flickering lanterns. I chose to develop a scene of an arcade building with a bit of a medieval theme to its design.